Spitfire Audio – HZ02 Hans Zimmer Percussion Los Angeles

Hans Zimmer introduces rock aristocrat Jason Bonham, playing his grand-sounding DW Vistalite in legendary Los Angeles venues, as well as introducing some exclusive pieces. The most epic set, performed by the most epic drummer, in three epic places, produced by the godfather of the epic composer, producer and sound engineer Hans Zimmer (one of the most successful, influential and prolific composers of his generation). His writings have underscored a generation of extremely successful films that have turned billions of dollars, countless awards and critical acclaim. Hans defined not only a compositional style, but also a production approach and sound innovations that influenced the generation of composers.
Spitfire Audio is proud to have introduced the legendary product line and its diamond team of engineers, musicians and technicians. In cases where Hans Zimmer’s style and approach to sound creation is often copied or emulated, we are proud to present to the world as a whole the decisive pioneering approach of HZ to the production of percussion in cinema. This is not the emulation or synthesis of his approach, but the essence. The same studio, musicians, instruments, talented engineers with ten years of experience, innovation and sophistication controlled by Hans himself. The same excruciating attention to detail, perfection, but, most importantly, the endless choice of tuning options that you expect from the greatest sound artists.
HZ02 – Los Angeles is Jason Bonham and his exclusive DW Vistalite, recorded at the legendary Newman Stage in 20th Century Fox, The Sony Scoring Stage and The Cathedral. Recorded and mixed by several Grammy winning engineers; Alan Myerson, Steve Lipson and Jeff Foster. The library also has exclusive additional content created by Hans himself. This is the ultimate complement to our multifaceted London percussion anthology. Collection (29.477 samples, 35.6 hours, 34.3 GB WAV format, 22.7 GB NCW compression format (stereo only) is recorded with round robins, dynamic layers, beater types and game styles, with a graphical interface and scripts developed back in London the best sample developers in the world.

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