Updating of the popular sampler. Contact allows you to play and process previously recorded audio data – samples of musical instruments, sound effects, vocal tracks, and more – but this is only a small part of the entire spectrum of its capabilities.
In VKontakte, you can use ready-made instruments from a huge number of libraries from third-party developers or create your own virtual instruments, apply powerful built-in processing modules to their audio signals, and build complex performance schemes with various modulation connections. Anything is possible – from ultra-precise recreation of real instruments to the creation of original, unlike anything else instruments.
The main innovation of the sixth version of Contact is the table-wave engine, which allows new hybrid instruments, combining synthesis with sampling, to create unique sound textures.
6.5.0 – 2020-01-27
New KSP bindings, resolve missing content across all instances, macOS Big Sur compatibility
FIXED Kontakt is now Mac OS Big Sur compatible
CHANGED Minimum supported macOS version is now 10.13
FIXED UI Scaling issue on Cubase, Ableton and Studio One on Windows
FIXED Kontakt was not releasing memory correctly
FIXED Manually typing BPM in the Wave Editor Grid section did not work
FIXED Selecting groups with the arrow keys in the Group Editor did not work
FIXED Sample playback could glitch under certain conditions when set to High or Perfect modes
FIXED The Main FX strip was not correctly recalling values from snapshots
FIXED The Main FX strip was not correctly recalling host automation assignments
FIXED Manipulating the convolution volume envelope in the Main Effects strip would cause Kontakt to crash
FIXED Supercharger GT menus were not correctly returning engine parameter values
IMPROVED Missing content across all Kontakt instances can now be resolved from a single dialog
FIXED Under certain conditions some libraries (Kinetic Treats, Kinetic Toys) would not fully resolve missing content
ADDED KSP New bindings for modulation parameters ($ ENGINE_PAR_ENV_AHD, $ ENGINE_PAR_ENV_DBD_EASY, $ ENGINE_PAR_LFO_NORMALIZE, $ ENGINE_PAR_LFO_NORMALIZE, $ ENGINE_PAR_LFO_NORMALIZE, $ ENGINE_PAR_PAR) ENGINE_PAR_ENVF_ADAPTION)
ADDED KSP the New of bindings for effect parameters The ($ ENGINE_PAR_SCOMP_LINK, $ ENGINE_PAR_COMP_LINK, $ ENGINE_PAR_COMP_TYPE, $ ENGINE_PAR_IRC_REVERSE, $ NI_COMP_TYPE_PRO, $ ENGINE_PAR_STEREO_PSEUDO, $ ENGINE_PAR_IRC_ER_LR_BOUNDARY, $ ENGINE_PAR_POST_FX_SLOT)
IMPROVED KSP Number The of maximum a declared controls of each of the type Increased from 512 to 999 (except for ui_file_selector)
ADDED KSP New constant $ NI_KONTAKT_IS_HEADLESS returns true if running in Maschine +
ADDED KSP New function get_event_mark () to match the existing set_event_mark (), checks if a bit-mark is set or not for a specific event
ADDED KSP Picture not found now returns a script warning
FIXED Boundary pushing of low and high note or velocity fade was inconsistent
ADDED Additional factory KSP multi scripts
FIXED Collection of minor cosmetic GUI fixes