Sound design for smooth transitions and collisions
- Create rich and immersive cinematic sound effects for movies, games, music and more
- 7-layer architecture with fully customizable sounds, modulation and effects
- Extensive library with exclusive field recordings, artificial noise effects, orchestral and synthetic sounds
Manual (PDF)
Designed for composers, sound designers and musicians, Meteor is a creative tool that delivers rich and layered bursts, dramatic crescendos and powerful impacts. Create 7 sample layers with a huge collection of sounds from field recordings and effects to exclusive orchestral sessions created specifically for Meteor. Intuitively mix, modulate and apply high-quality effects to polish and perfect your sounds, then perform them in sync with the action or musically with support for polyphony and velocity. Meteor provides a wide range of features complemented by a fast and intuitive workflow, enabling everything from futuristic builds and surgical impacts to rich and emotional musical environments.
Workflow
Meteor’s interface was designed with efficiency in mind, providing the appropriate level of detail for the task at hand. Looking for inspiration? Load it up, set your desired fade-in and fade-out times, quickly audition presets or hit the randomizer for an endless number of unique configurations, then turn the Thrust knob to take your sound to the next level. Want to customize your sound or prefer to build it from scratch? Hit the Settings button for detailed controls, build each layer with a huge selection of sounds and controls, then finish it off with modulations and bus effects.
If you want to use Meteor as an instrument, turn off Hold and play sounds with full control over pitch, speed and timing.
Structure
At a high level, Meteor is a 7-track sample player divided into 2 sections, with 3 layers dedicated to rise sounds and 4 layers to strikes. Each layer offers both general track controls including volume, pan, bypass, mute, solo and effects sends for reverb and delay, as well as controls specific to the layer type. Each build-up track includes a customizable velocity curve, volume and pitch modulation, multi-mode distortion, and a multi-mode filter. Each kick track includes time shift, transient and tail length, multi-mode distortion, a multi-mode filter, pitch glide, and a detailed IRCAM mode.
The Rise and Impact groups feature track locking, allowing you to make changes to individual tracks or all tracks at once, as well as bypass, octave switching and random tune/unset functions. Rise times can be set to either free or rhythmic sync, and can be locked to keep your timing straight when browsing presets. The default hit sync is at the end of the rise sound, but can be shifted forward or backward to play in sync, delayed or anywhere in between – combined with individual layer shifts, this allows for varied and complex sequences.
Subtle movement can be added to your sounds with the LFO, multi-stage filter and multi-stage pan, each of which can affect the Rise and Impact groups individually or together. The stereo bus effects include a high quality 3-band EQ with low-pass filter, convolution reverb, delay, width, and a unique compression/boost effect called “THRUST” that provides powerful control over the overall intensity of your sounds at the touch of a button.
- The soundbank file with the .UFS extension can be located in any directory
- Each soundbank has its own key with the .R2RUVI extension. It must be copied to the %ProgramData%\UVI\R2R\ directory
- After opening Falcon, press Ctrl+P, in the menu that appears, go to the SoundBanks tab
- Click the button with an ellipsis next to the line Click … to add a new Soundbank folder location and specify the path to the file(s) with the .UFS extension
- Close the menu and restart Falcon. In the file browser, located on the right side of the interface, the installed soundbank(s) will appear in the Soundbanks menu
No seeds… 😥